dlc · Steam #383050
Yomi - Expansion Characters
Aug 3, 2015 · Sirlin Games

About the game
A closer look.
Unlock the 10 expansion characters in Yomi: Quince, Onimaru, Troq, BBB, Menelker, Persephone, Gloria, Gwen, Vendetta, and Zane. Quince, Flagstone Chief Magistrate Quince can play TWO cards in combat sometimes! Quince can spin his combat card around after what the opponent played! Politicians are straightforward and truthful, but this deck is very tricky to play Onimaru, Wartime Strategist Onimaru has attacks that can beat any other attacks in the game. Onimaru relies on single hits for high damage, rather than big combos. He can guard crush through an opponent's block. Bal-Bas-Beta, Clockwork Guardian Put your opponent at long range and they can't even damage BBB, but BBB can damage them. BBB can play relatively safely while dealing low damage, then shift to high damage plays to end the game. Robots have a lot of moving parts, so it takes some thinking to understand BBB, but once you do he isn't as hard to play as it seems. Troq, Well-meaning Beast Troq is simple and powerful. Troq smash. Troq throw 'u'. Master Menelker, Deathstrike Dragon Can make the opponent discard cards and can destroy cards in the discard pile. Very powerful character, but low life total. Most damaging super in the game. M. Persephone, Nox Oracle Can control the opponent's turn with her Mistress's Command super. Can really dominate the opponent for several turns if you can set it up correctly. Difficult to play well. Gloria Grayson, Hopeful Healer Can heal herself. Can recur cards and build her hand how she wants. Keeping the healing going involves good hand management and is sort of a puzzle to do well. Difficult to play well. Gwen Grayson, Hopeful Healer Draws lots of cards automatically, but is slowing dying the whole time. You get to do combos a lot and not care about being low on cards. Vendetta, Undead Assassin Has good, fast pokes that usually return to your hand after use. Can use Acrobatics to get out of troublesome situations. Can set up repeated knockdowns with his Wall Dive Loop Captain Zane, Blood Guard Anarchist Gets free cards during combos. Very dangerous when he knocks you down, but very vulnerable when he's knocked down. Can really shake things up.
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