game · Steam #872060
Quiet as a Stone
Nov 20, 2018 · Richard Whitelock

About the game
A closer look.
Moments of Calm in a Crumbling World Drift into a world that has already ended, and find the beauty that remains. Quiet as a Stone is a slow-paced, atmospheric toy designed for those who wish to curate moments of stillness. Set against a backdrop of autumnal twilight and ancient history, you will explore small, procedural dioramas. From the moss on a fallen pillar to the crackle of a campfire, every element is yours to manipulate, photograph, and contemplate. Accept transience and imperfection. Observe: Watch the day turn to night, the weather shift from a crisp morning to rolling fog, the light casts across weathered stone, rain falls and the petrichor rises. Interact: Click to slash through overgrowth, mine ancient stones for magic gems, and discover hidden artifacts. There is no rush. The stones have waited centuries; they can wait for you. Create: Use your gathered gems to place trees, ruins, and foliage. Transform a barren rock into a shrine. Create, Photograph then let go. Key Features A Digital Canvas: A hybrid of landscape gardening and 3D diorama building. No grids, no strict rules—just organic placement of rocks, ruins, and trees. Generative Atmosphere: A dynamic, realistic audioscape that reacts to your scene, perfect for relaxation or focus. The Photographer’s Eye: A robust Photo Mode with controls for aperture, exposure, color grading, and filters. Capture your vignette before it fades forever. The Cycle of Impermanence: There is no management or pressure. You visit a location, capture its beauty, and move on to the next discovery. Subdued Aesthetics: A visual palette of ochre, olive, orange and slate. The ambience of autumn. Is Quiet as a Stone for you? Play this if: You love taking screenshots in games, you enjoy the sound of rain against a window, or you are looking for a low-stress "second monitor" experience to help you unwind. Look elsewhere if: You are seeking a complex city-builder, strategy, action, or a traditional "Clicker" with exponential math progression. All that is good must pass away
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