{"game":{"entityId":"471fd130-2eb1-4038-8c8e-b4c7b1750024","steamAppId":904122,"appId":904122,"name":"RPG Maker MV - Sci-Fi Sound Effects","type":"dlc","description":"Blast off to adventure, and blast some robots, too... you'll have plenty of ammunition in the fight against boring soundscapes with the Sci-Fi SFX Pack! Weapons, wooshes, missiles, droids, blasters, beeps, clicks and clunks are what you need to power up the audio engines of your next intergalactic game project. If you're planning a droid invasion or you're boldly going where no one's gone before, this pack is for you! \r\n \r\nFeatures: \r\n \r\n- 300 scifi SFX! Blasters, beeps, strange noises, powerups, and other otherworldly audio! \r\n- BONUS CONTENT includes 5 tracks of atmospheric BGM soundscape! \r\n- .ogg and .m4a formats included. \r\n- Royalty free sound effects to use in your commercial and non-commercial RPG Maker MV projects. \r\n \r\nTracklist: \r\n \r\nSFX_-_alarm_LOOP_01 \r\nSFX_-_alarm_LOOP_02 \r\nSFX_-_alarm_LOOP_03 \r\nSFX_-_alarm_LOOP_04 \r\nSFX_-_alarm_LOOP_05 \r\nSFX_-_alien_egg_hatch_01 \r\nSFX_-_alien_egg_hatch_02 \r\nSFX_-_alien_egg_hatch_03 \r\nSFX_-_alien_egg_hatch_04 \r\nSFX_-_alien_larvae_01 \r\nSFX_-_alien_larvae_02 \r\nSFX_-_alien_larvae_03 \r\nSFX_-_alien_larvae_04 \r\nSFX_-_background_LOOP_01 \r\nSFX_-_background_LOOP_02 \r\nSFX_-_background_LOOP_03 \r\nSFX_-_background_LOOP_04 \r\nSFX_-_background_LOOP_05 \r\nSFX_-_background_LOOP_06 \r\nSFX_-_background_LOOP_07 \r\nSFX_-_background_LOOP_08 \r\nSFX_-_background_LOOP_09 \r\nSFX_-_background_LOOP_10 \r\nSFX_-_background_LOOP_11 \r\nSFX_-_background_LOOP_12 \r\nSFX_-_background_LOOP_13 \r\nSFX_-_background_LOOP_14 \r\nSFX_-_background_LOOP_15 \r\nSFX_-_beep_negative_01 \r\nSFX_-_beep_negative_02 \r\nSFX_-_beep_negative_03 \r\nSFX_-_beep_negative_04 \r\nSFX_-_beep_negative_05 \r\nSFX_-_beep_negative_06 \r\nSFX_-_beep_negative_07 \r\nSFX_-_beep_negative_08 \r\nSFX_-_beep_neutral_01 \r\nSFX_-_beep_neutral_02 \r\nSFX_-_beep_neutral_03 \r\nSFX_-_beep_neutral_04 \r\nSFX_-_beep_neutral_05 \r\nSFX_-_beep_neutral_06 \r\nSFX_-_beep_positive_01 \r\nSFX_-_beep_positive_02 \r\nSFX_-_beep_positive_03 \r\nSFX_-_beep_positive_04 \r\nSFX_-_beep_positive_05 \r\nSFX_-_beep_positive_06 \r\nSFX_-_beep_positive_07 \r\nSFX_-_blaster_01 \r\nSFX_-_blaster_02 \r\nSFX_-_blaster_03 \r\nSFX_-_blaster_04 \r\nSFX_-_blaster_05 \r\nSFX_-_blaster_06 \r\nSFX_-_blaster_07 \r\nSFX_-_blaster_08 \r\nSFX_-_blaster_09 \r\nSFX_-_blaster_10 \r\nSFX_-_blaster_11 \r\nSFX_-_blaster_12 \r\nSFX_-_blaster_13 \r\nSFX_-_blaster_14 \r\nSFX_-_blaster_15 \r\nSFX_-_blaster_16 \r\nSFX_-_blaster_17 \r\nSFX_-_blaster_burst_01 \r\nSFX_-_blaster_burst_02 \r\nSFX_-_blaster_burst_03 \r\nSFX_-_blaster_burst_04 \r\nSFX_-_blaster_burst_05 \r\nSFX_-_blaster_burst_06 \r\nSFX_-_blaster_burst_07 \r\nSFX_-_blaster_burst_09 \r\nSFX_-_blaster_burst_10 \r\nSFX_-_blaster_burst_11 \r\nSFX_-_blaster_burst_12 \r\nSFX_-_communicator_01 \r\nSFX_-_computer_01 \r\nSFX_-_computer_02 \r\nSFX_-_computer_03 \r\nSFX_-_computer_04 \r\nSFX_-_computer_05 \r\nSFX_-_computer_06 \r\nSFX_-_computer_07 \r\nSFX_-_computer_08 \r\nSFX_-_computer_09 \r\nSFX_-_computer_10 \r\nSFX_-_computer_11 \r\nSFX_-_computer_12 \r\nSFX_-_computer_13 \r\nSFX_-_computer_14 \r\nSFX_-_computer_15 \r\nSFX_-_computer_20 \r\nSFX_-_computer_LOOP_01 \r\nSFX_-_computer_LOOP_02 \r\nSFX_-_computer_LOOP_03 \r\nSFX_-_computer_LOOP_04 \r\nSFX_-_computer_LOOP_05 \r\nSFX_-_computer_LOOP_06 \r\nSFX_-_detonator_01 \r\nSFX_-_detonator_02 \r\nSFX_-_door_mechanical_01 \r\nSFX_-_door_mechanical_02 \r\nSFX_-_door_woosh_01 \r\nSFX_-_door_woosh_02 \r\nSFX_-_door_woosh_03 \r\nSFX_-_door_woosh_04 \r\nSFX_-_droid_A_01 \r\nSFX_-_droid_A_02 \r\nSFX_-_droid_A_03 \r\nSFX_-_droid_A_04 \r\nSFX_-_droid_A_05 \r\nSFX_-_droid_B_01 \r\nSFX_-_droid_B_02 \r\nSFX_-_droid_B_03 \r\nSFX_-_droid_B_04 \r\nSFX_-_droid_B_05 \r\nSFX_-_droid_beeps_01 \r\nSFX_-_droid_beeps_02 \r\nSFX_-_droid_beeps_03 \r\nSFX_-_droid_beeps_04 \r\nSFX_-_droid_beeps_05 \r\nSFX_-_droid_beeps_06 \r\nSFX_-_droid_beeps_07 \r\nSFX_-_droid_beeps_08 \r\nSFX_-_droid_beeps_09 \r\nSFX_-_droid_beeps_10 \r\nSFX_-_droid_beeps_11 \r\nSFX_-_droid_beeps_12 \r\nSFX_-_droid_beeps_13 \r\nSFX_-_droid_beeps_14 \r\nSFX_-_droid_beeps_15 \r\nSFX_-_droid_C_01 \r\nSFX_-_droid_C_02 \r\nSFX_-_droid_C_03 \r\nSFX_-_droid_C_04 \r\nSFX_-_droid_C_05 \r\nSFX_-_droid_D_01 \r\nSFX_-_droid_D_02 \r\nSFX_-_droid_D_03 \r\nSFX_-_droid_D_04 \r\nSFX_-_droid_D_05 \r\nSFX_-_droid_E_01 \r\nSFX_-_droid_E_02 \r\nSFX_-_droid_E_03 \r\nSFX_-_droid_E_04 \r\nSFX_-_droid_E_05 \r\nSFX_-_engine_LOOP_01 \r\nSFX_-_engine_LOOP_02 \r\nSFX_-_footstep_alien_goo_01 \r\nSFX_-_footstep_alien_goo_02 \r\nSFX_-_footstep_alien_goo_03 \r\nSFX_-_footstep_alien_goo_04 \r\nSFX_-_footstep_mecha_01 \r\nSFX_-_footstep_mecha_02 \r\nSFX_-_footstep_mecha_03 \r\nSFX_-_footstep_mecha_04 \r\nSFX_-_footstep_mecha_B_01 \r\nSFX_-_footstep_mecha_B_02 \r\nSFX_-_footstep_mecha_B_03 \r\nSFX_-_footstep_mecha_B_04 \r\nSFX_-_glitch_01 \r\nSFX_-_glitch_02 \r\nSFX_-_glitch_03 \r\nSFX_-_glitch_04 \r\nSFX_-_glitch_05 \r\nSFX_-_glitch_06 \r\nSFX_-_glitch_07 \r\nSFX_-_glitch_08 \r\nSFX_-_glitch_09 \r\nSFX_-_glitch_10 \r\nSFX_-_glitch_11 \r\nSFX_-_glitch_12 \r\nSFX_-_glitch_13 \r\nSFX_-_glitch_14 \r\nSFX_-_glitch_15 \r\nSFX_-_GUI_click_01 \r\nSFX_-_GUI_click_02 \r\nSFX_-_GUI_click_03 \r\nSFX_-_GUI_click_04 \r\nSFX_-_GUI_click_05 \r\nSFX_-_GUI_click_06 \r\nSFX_-_GUI_click_07 \r\nSFX_-_GUI_click_08 \r\nSFX_-_GUI_click_09 \r\nSFX_-_GUI_click_10 \r\nSFX_-_GUI_click_11 \r\nSFX_-_impact_01 \r\nSFX_-_impact_02 \r\nSFX_-_impact_03 \r\nSFX_-_impact_04 \r\nSFX_-_impact_05 \r\nSFX_-_impact_06 \r\nSFX_-_impact_07 \r\nSFX_-_motor_01 \r\nSFX_-_motor_02 \r\nSFX_-_motor_03 \r\nSFX_-_motor_04 \r\nSFX_-_motor_05 \r\nSFX_-_motor_06 \r\nSFX_-_motor_07 \r\nSFX_-_motor_08 \r\nSFX_-_motor_09 \r\nSFX_-_powerdown_01 \r\nSFX_-_powerdown_02 \r\nSFX_-_powerdown_03 \r\nSFX_-_powerdown_04 \r\nSFX_-_powerdown_05 \r\nSFX_-_powerup_01 \r\nSFX_-_powerup_02 \r\nSFX_-_powerup_03 \r\nSFX_-_powerup_04 \r\nSFX_-_powerup_05 \r\nSFX_-_powerup_06 \r\nSFX_-_powerup_07 \r\nSFX_-_scanner_01 \r\nSFX_-_scanner_02 \r\nSFX_-_scanner_03 \r\nSFX_-_scanner_04 \r\nSFX_-_scanner_05 \r\nSFX_-_scanner_06 \r\nSFX_-_scanner_07 \r\nSFX_-_scanner_08 \r\nSFX_-_scanner_09 \r\nSFX_-_scanner_10 \r\nSFX_-_scanner_11 \r\nSFX_-_scanner_12 \r\nSFX_-_scanner_13 \r\nSFX_-_scanner_14 \r\nSFX_-_scanner_15 \r\nSFX_-_scanner_16 \r\nSFX_-_scanner_LOOP_01 \r\nSFX_-_scanner_LOOP_02 \r\nSFX_-_scanner_LOOP_03 \r\nSFX_-_scanner_LOOP_04 \r\nSFX_-_static_01 \r\nSFX_-_static_02 \r\nSFX_-_static_03 \r\nSFX_-_static_04 \r\nSFX_-_static_05 \r\nSFX_-_transition_01 \r\nSFX_-_transition_02 \r\nSFX_-_transition_03 \r\nSFX_-_transition_04 \r\nSFX_-_transition_05 \r\nSFX_-_transmission_01 \r\nSFX_-_transmission_02 \r\nSFX_-_transmission_03 \r\nSFX_-_transmission_04 \r\nSFX_-_transmission_garbled_01 \r\nSFX_-_transmission_garbled_02 \r\nSFX_-_transmission_garbled_03 \r\nSFX_-_turbolift_01 \r\nSFX_-_turbolift_02 \r\nSFX_-_turbolift_03 \r\nSFX_-_turbolift_04 \r\nSFX_-_turbolift_05 \r\nSFX_-_weapon_beam_LOOP_01 \r\nSFX_-_weapon_beam_LOOP_02 \r\nSFX_-_weapon_clip_01 \r\nSFX_-_weapon_clip_02 \r\nSFX_-_weapon_clip_03 \r\nSFX_-_weapon_clip_04 \r\nSFX_-_weapon_clip_05 \r\nSFX_-_weapon_clip_06 \r\nSFX_-_weapon_clip_07 \r\nSFX_-_weapon_cock_01 \r\nSFX_-_weapon_cock_02 \r\nSFX_-_weapon_cock_03 \r\nSFX_-_weapon_cock_04 \r\nSFX_-_weapon_cock_05 \r\nSFX_-_weapon_cock_06 \r\nSFX_-_weapon_cock_07 \r\nSFX_-_weapon_missile_A_01 \r\nSFX_-_weapon_missile_A_02 \r\nSFX_-_weapon_missile_A_03 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